They were persecuted for these acts of "witchcraft", and purchased an island far off the mainland coast, which they called Loom, after the great loom that was the symbol of their guild. The humble guild of Weavers established themselves as masters of woven fabric, though they eventually transcended the limits of cloth and began to weave "subtle patterns of influence into the very fabric of reality". People banded together to form city-states of a common trade "devoted to the absolute control of knowledge, held together by stern traditions of pride, and of fear". The world of Loom is not defined in relation to ours, but the game takes place in the year 8021, raising the possibility it is set on Earth in a distant future. It is established that the Age of the Great Guilds arose when humans once again tried to establish dominion over nature. The events of the game are preceded by a 30-minute audio drama. It was long after the passing of the second shadow, when dragons ruled the twilight sky, and the stars were bright and numerous. The later CD-ROM release, however, shows an abridged version of this scene to all players. In the original release, expert players are rewarded with a cutscene that does not appear for the other two difficulties. For example, the "Standard" level indicates the notes on a scale below the distaff, while the "Expert" level shows no notes and must be played by ear. The game can be played at three difficulty levels, each differing in how clearly the notes being played are labeled. As the game progresses and additional notes become available, so his ability to play new drafts increases. When the game begins, Bobbin is only able to play drafts using the notes C, D and E, limiting his ability to reproduce more powerful drafts. C–E–E–C) and so cannot be reversed in this manner.Īn early scene from the game showing the distaff in the lower left and a selected object (the Great Loom) in the lower right.īobbin can learn drafts by observing an object that possesses the qualities of the desired draft for example, by examining a blade while it is being sharpened, Bobbin can learn the "Sharpening" draft. Some drafts can be reversed by playing their notes backwards, so the "Dye" draft played backwards becomes "Bleach", while others, such as the "Terror" draft, are palindromes (e.g. Each draft is a spell that has an effect of a certain type, such as "Opening" or "Night Vision". Loom 's gameplay centers instead around magical four-note tunes known as "drafts" that the protagonist, Bobbin Threadbare, can play on his distaff. With its experimental interface, it eschewed the traditional paradigm of graphical adventures, where puzzles usually involve interactions between the game character, the environment, and items the character has in their possession. It was the fourth game to use the SCUMM adventure game engine, and the first of those to avoid the verb–object interface introduced in Maniac Mansion.Ī departure from other Lucasfilm adventure games in many senses, Loom is based on a serious and complex fantasy story. The project was led by Brian Moriarty, a former Infocom employee and author of classic text adventures Wishbringer (1985), Trinity (1986), and Beyond Zork (1987). Loom is a 1990 fantasy-themed graphic adventure game by Lucasfilm Games.
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